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Ring of Arcane Strength (Albion), Tentacle Ring (Midgard), Ring of Tarka'oz (Hibernia) Some things you want to try to include with these are going to be items with /use Melee resist charges, and /use Magic resists charges. I already listed a few items above I use in most templates. These are going to be the higher utility items in your template and where you get most of your /use abilities. You're limited to 37.5 imbue points (see spell crafting guide) on a lvl 51 armor piece.įor jewelry you can pick 1 necklace, 1 cloak, 1 gem, 1 belt, 2 rings, 2 bracers and 1 Mythirian. You can craft up to 4 stats on these pieces and imbue 1 armor proc. These crafted pieces can be spell crafted with special statistics to cap any stats that still need some love. Lastly you can also have crafted armor and this is where templating gets tricky! With todays game you should typically only have 1 crafted piece of armor, maximum two, and you want to try to have these in low utility, low chance to be hit slots such as boots or arms or gloves. I typically have a Otherworldly helmet and Curse Glove in every template I make regardless of its for 8man, zerg, solo, etc. Again each has a unique stat but theyre high utility and great for templates. Each has a unique /use ability and stat but all of them are high utility and great for any template! Another item is the Otherworldly helms! There are a few different types of those as well: Sunburst, Eyes, Flame, and Orbital.

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There are a few different types: Blood, Soul, Life, Dream, and Dragon. Some examples are the Curse Campaign chapter 10 gloves. There is also high utility armor pieces that you will want to look at as well. For example on Berserkers, when equipping all 3 armor pieces (Vest of Frozen Winter, Sleeves of Frozen Winter, Leggings of frozen winter) it gives the Left Axe rear style a snare function!which is great for preventing enemies from running away, where as without having these equipped that rear style would have no additional effect. To benefit fully from armor sets you would need to use all 3 armor pieces for your class to gain the ability. Not all of them might be worth it depending on your play style, but its a great way to give yourself an extra boost. This was introduced recently and provide special added abilities or functions to your class specifically. This is my favorite part of templating as this is the stuff you'll actually see on your character. Resource wise, our official Item Search Tool will help you find items to fit in your template, including info on where they can be found. Just because some leather legs have good statistics doesn't mean you should choose to use them on an armsman that wears plate, you'll want to find plate leggings to fit! You'll also want to make sure when choose armor for your template its the right armor type. For example on a tank like Hero, Armsman, and Warrior you would want items with things like strength, con, quickness but not acuity, piety, or intelligence. And the best part is you can get this item yourself in the solo part of the curse campaign! ( see curse campaign guidelines for details ).Īnother high utility item, and also an item with great /use ability, is the Ghostly Medal of Valor (necklace).The highest utility necklace in game, this item is a seasonal item but the good news is we have bounty crafting and you can craft this item yourself with bounty points! You'll want to look for items that have statistics strictly for your class so that no utility is gone to waste. Its the highest utility bracer in the game and great for helping cap resists in your template. A few high utility items would be things like Band of the Dream Conqueror (bracer). These items offer a large amount of statistics, typically with lots of resists (most important thing to maximize). The next thing you're going to want to look for is high utility items. For myself when building templates I have a select few items I try to use in almost every template and build around those so I know certain slots will be the same. One good way to start with building a template for yourself is find a few MUST HAVE items you want, whether it be for looks, stats or /use ability on the item. Templating is a key term you will want to familiarize yourself with in Dark Age of Camelot! Templating is a big part of your success in all aspects of the game, PvE, Zerg RvR, 8man, and solo! In simple terms, templating is combining items such as armor / jewelry (bracers, rings, cloaks, etc) and weapons to maximize your character's stats as well as give you abilities to use in and out of combat.












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