
If you are the DM, the Beholders' madness and paranoia offer material for making the Beholder take suboptimal choices in combat due to their personality. The Beholder has high intelligence, charisma and wisdom, but it is also paranoid. As a DM refer to the next section for inspiration on why a Beholder variant may use a Bite attack. So while a regular Beholder may use their Bite attack because their Antimagic Cone disables their rays, the Death Tyrant, the Spectator, the Gazer, the Gauth and the Mindwitness who also have the Bite attack will not face that restriction. The former Beholder that is transformed into a Mindwitness (VGtM 176) also has no Antimagic Cone or similar ability. The Gazer (VGtM 126) Beholder variation likewise has no Antimagic Cone or similar ability. The Gauth (VGtM 125) Beholder-kin has no Antimagic Cone or similar ability. The Death Kiss (VGtM 124) Beholder-kin notably doesn't have a Bite attack or Eye Rays. At the start ofĮach of its turns, the tyrant decides which way the cone faces and The death tyrant's central eye emits an invisible, magical 150-foot cone of negative energy.

The Death Tyrant's Negative Energy Cone does not disable rays. The Death Tyrant (MM 29) and the Spectator (MM 30) variants do not have an Antimagic Cone. The start of each of its turns, the beholder decides which way theĬone faces and whether the cone is active. The beholder's central eye creates an area of antimagic, as in the anti magic field spell, in a 150-foot cone. The regular or true Beholder (MM 28) variant has an Antimagic Cone that disables the rays in a particular field which however is a general restriction and not a specific melee restriction.Īntimagic Cone. There are different versions of Beholders whose rays work slightly differently, refer to the official stat blocks, and let your DM narrate them as they see fit in their world.

The Beholder's Eye Rays are one of their central dynamics and a DM should want to play them out. These Eye Rays are abilities, not (ranged) attacks. Using an action for its Eye Rays, the beholders shoot two to three magicalĮye rays, choosing one to three targets they can see within their respective range which is up to 60-120 feet (depending on Beholder variation) of them. The Beholder (MM 26-30, VGtM 5-18, 124-136, 176) has no restrictions that disable the rays in close combat or melee range.
